NoBark

batshit crazy Alchemest

Description:

Name: NoBark
Race: Human
Player:
Classes: Alchemist2
Hit Points: 20
Experience: 2000 / 5000
Alignment: Chaotic Good
Vision:
Speed: Walk 30 ft.
Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin
Stat Score Mod
STR 16 (3)
DEX 17 (
3)
CON 15 (2)
INT 20 (
5)
WIS 12 (+1)
CHA 9 (-1)
-———————————- Skills -———————————-
Skill Total Rnk Stat Msc
Acrobatics 2 0.0 3 -1
Appraise 10 2.0 5 3
Bluff -1 0.0 -1 0
Climb 2 0.0 3 -1
Craft (Alchemy) 10 2.0 5 3
Craft (Untrained) 5 0.0 5 0
Diplomacy -1 0.0 -1 0
Disable Device 7 2.0 3 2
Disguise -1 0.0 -1 0
Escape Artist 2 0.0 3 -1
Fly 2 0.0 3 -1
Heal 6 2.0 1 3
Intimidate -1 0.0 -1 0
Knowledge (Arcana) 10 2.0 5 3
Perception 6 2.0 1 3
Perform (Untrained) -1 0.0 -1 0
Ride 2 0.0 3 -1
Sense Motive 1 0.0 1 0
Sleight of Hand 7 2.0 3 2
Stealth 4 2.0 3 -1
Survival 1 0.0 1 0
Swim 2 0.0 3 -1
Use Magic Device 5 2.0 -1 4


Feats -————————————

Point-Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot
CMB Output
-————————- Special Abilities -—————————


Templates -———————————
Combat -———————————- Total / Touch / Flat Footed

AC: 16 / 13 / 13
Initiative: 3
BAB: +1
Melee tohit: +4
Ranged tohit: +4
Fortitude: +6
Reflex: +6
Will: +1
Unarmed attack:
to hit: +4
damage: 1d3
3
critical: 20/x2
Cestus:
to hit: 4
damage: 1d4
3
critical: 19-20/x2
Javelin:
to hit: +4
damage: 1d6
critical: 20/x2
range: 30 ft.
Touch Attack (Ray):
to hit: +4
damage: 0
critical: 20/x2
range: 10 ft.
-————————— Special Abilities -————————-


Equipment -——————————-

Name QTY LBS
Outfit (Peasant’s) 1 2lbs
Ring (Add TypeMetal) 1 0lbs
Studded Leather 1 20lbs
Touch Attack (Ray) 1 0lbs
Backpack (17 lbs.)
Torch 5 5lbs
Bedroll 1 5lbs
Alchemist’s Kit 1 5lbs
Pouch (Belt) (2.5 lbs.)
Flint and Steel 1 0lbs
Traveling Spellbook (Blank) 1 1lbs
Thieves’ Tools 1 1lbs
Total weight carried:
Current load: Light
Encumbrance
Light: 76
Medium: 153
Heavy: 230
-———————————— Magic -———————————-

Alchemist Spells

SPELLBOOKNAME0

Level 1
Bomber’s Eye (Transmutation)
Saves: DC: Casting: 1 standard action
Duration: 2 rounds Range: Personal Components: S
SR: Effect: Increases thrown weapon range; 1 attack. Target: You
DESC: Increases thrown weapon range; +1 attack.
DESC 2: Increases thrown weapon range; +1 attack.
Comprehend Languages (Divination)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, S, M/DF
SR: Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Target: You
DESC: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
DESC 2: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Crafter’s Fortune (Transmutation)
Saves: Will negates (harmless) DC: 16 Casting: 1 standard action
Duration: 2 days or until discharged [D] Range: Close (30 ft.) Components: V, S, F (a tool)
SR: Yes (harmless) Effect: Subject gains +5 on next Craft check. Target: one creature
DESC: Subject gains +5 on next Craft check.
DESC 2: Subject gains +5 on next Craft check.
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 16 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8
2 points of damage. Target: Creature touched
DESC: When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,CASTERLEVEL)) points of damage.
DESC 2: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage.
Detect Secret Doors (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 2 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You can detect secret doors, compartments, caches, and so forth. Target: Cone-shaped emanation
DESC: You can detect secret doors, compartments, caches, and so forth.
DESC 2: You can detect secret doors, compartments, caches, and so forth.
Identify (Divination)
Saves: None DC: Casting: 1 standard action
Duration: 6 rounds [D] Range: 60 ft. Components: V, S, M
SR: No Effect: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. Target: Cone-shaped emanation
DESC: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession.
DESC 2: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession.
Keen Senses (Transmutation)
Saves: Will negates (harmless) DC: 16 Casting: 1 standard action
Duration: 2 minutes [D] Range: Touch Components: V, M/DF (a hawk’s feather)
SR: Yes (harmless) Effect: Subject gains +2 Perception, low-light vision. Target: creature touched
DESC: Subject gains +2 Perception, low-light vision.
DESC 2: Subject gains +2 Perception, low-light vision.
Shield (Abjuration)
Saves: DC: Casting: 1 standard action
Duration: 2 minutes [D] Range: Personal Components: V, S
SR: Effect: Shield creates an invisible shield of force that hovers in front of you. Target: You
DESC: Shield creates an invisible shield of force that hovers in front of you.
DESC 2: Shield creates an invisible shield of force that hovers in front of you.

SPELLBOOKNAME2

Level 1
Bomber’s Eye (Transmutation) – 1 per day
Comprehend Languages (Divination) – 1 per day
Cure Light Wounds (Conjuration) – 1 per day
Detect Secret Doors (Divination) – 1 per day
Identify (Divination) – 1 per day
Keen Senses (Transmutation) – 1 per day
Shield (Abjuration) – 1 per day

SPELLBOOKNAME3

Level 1
Cure Light Wounds (Conjuration) – 1 per day
Shield (Abjuration) – 1 per day


Description -——————————

Height: 5’ 10" Weight: 180 lbs. Gender: Male
Eyes: Green Hair: Blazing Red,disheveled Skin:
Dominant Hand: Right Quirks: Batshit crazy,
Speech style: Quotable:
Full Description

Background

Bio:

Found on the doorsteps of the local orphanage at the age of 10. No on knows anything about me before that day. I didn’t speak for the first year at the orphanage, doing whatever I was told, exactly to the letter, like an automaton. After that first year I started talking in my sleep to someone, soon I was continuously arguing with this “person” awake or asleep. Most of the time people referred to me either as “hey you” or "boy’ until someone commented, “The lights are on, but the dogs aren’t all barking”, soon after I was known as NoBark.

The proprietor of the orphanage noticed that I was constantly trying to improve anything chemical by mixing it with herbs or anything else I could get my hands on, sometimes with completely unexpected explosive results, and took me to the local alchemist to see if I had any talent. He discovered I was supremely gifted and already capable of reading and writing superbly and trained me in the art of alchemy.

At the age of 17 I was kicked out of the orphanage and started living on the street, even though I was a good alchemist no one would come to me for my services because I’m considered to be stark raving crazy and didn’t always get the request right the few times, sometimes with explosive results.

In a crowded room NoBark will sit quietly in the corner, just watching people, quietly muttering to his “other half” as he calls it. He’s quick to a fight, but defends his companions fiercely, attacking his foes relentlessly. He loves using his potions and bombs in combat, giggling crazily whenever he surprises his opponents with one of his wild concoctions.

NoBark

Erik's Game ceollyn Natron